In a time where local multiplayer death match games run rampant, Landon Podbielski releases a smooth playing “one shot, one kill” game featuring loads of different weapons, maps and (of course) a dedicated quack button. Duck Game has been one of the funnest multiplayer games we’ve had the pleasure to spend hours on recently and we are humbled to be able to steal some of Landon’s time to discuss the development of Duck Game and bombard him with great ideas to add to his games!
Although Yacht Club Games has a single game under their name, many of the members have a history of creating games under company WayForward Technologies combining modern game-making with retro game sensibilities and homage.
We were lucky enough to steal some time from David D’Angelo and Ian Flood of Yacht Club Games to discuss Shovel Knight, the effects of YouTube as advertisement, using Kickstarter as a funding platform and thoughts about Shovel Knight related spin-off games!
Lucas Pope is a man of many talents; he has to be to fully realize his ideas for games. Although hitting the jackpot with Papers, Please, Mr. Pope has been making games and working in the industry for years. Between UI/menu design for the Uncharted series and a “dystopian document thriller”, Lucas loves working on video games and was good enough to share some insight with us!
Pat Kemp is a man who has worn his share of hats. Working on projects for Zynga, Gaslamp Games, Microsoft and now Spryfox, Pat is the first guest we’ve had to have an extensive indie career working for companies in their own buildings!
Alec Holowka has been a pillar of the indie gaming community ever since Aquaria came out to much critical acclaim in 2007, so Paul and Nathan were humbled to have him on this episode of Indie Talks. Indie Houses, Towerfall (which just hit a bunch of other platforms but we talk some OUYA too), the Infinite Ammo podcast and a really honest and open conversation about the development of Marian are all contained within these couple hours.
Riding high from his break-out success Proteus, Ed Key talks to us about his game shortly after its initial release and a whack of random other details including the weather (?), Nathan’s fascination with Steve Coogan and what makes a game “a game”.
While Proteus may be the game that people will recognize from Ed’s resume, it’s far from his first and only foray into the industry of making games. We talk a bit about the industry at large from a developer’s viewpoint and what the change from working at a game studio to going solo is like!
Kyle Pulver has always made games using interesting mechanics and ideas, even before his breakout hit Offspring Fling gained popularity in the wider video game audience. Combined with a background in design and art, he has quickly become a household name to the indie game crowd and is an all around awesome guy to have chats with about his craft!
Ian Stocker, owner and sole employee of MagicalTimeBean studios is well regarded in the XBOX Live Indie Games and XNA community for some of the better made games in the XBLIG store with titles such of SoulCaster I & II and Escape Goat under his belt. We were able to sneak a bit of his time away to find out what it’s like developing for an all-but-forgotten section of the XBOX experience and what the transition to other platforms is like.
Although Cart Life was released mid-2011, It was really last year that it made a splash in the indie game community pool at large and was even one of our favorite games of the year. Easily one of the most important games one could play, Cart Life is a fascinating and intense look into the life of business management from the perspective of a small business owner that is as fulfilling as it is punishing.
To think that one person was able to create such an intricate and open game is either genius or insanity. So which is Richard Hofmeier? Follow us as we try to find out…
Seeing release just before Christmas of 2012, KRUNCH by LeGrudge & Rugged has been a welcome addition to the indie game scene, mixing difficulty and urgency while maintain a distinct retro feel to form it’s own distinct identity. We were able to take some time from Vieko Franetovic (Lou LeGrudge) and Mike Lohaus (Dirk Rugged) soon after the game’s release to discuss indie games, Steam Greenlight initiative and the finer points of making a game leave a lasting impression.